T’es-tu GAME ?

Gamification for Emotional and Socio-moral Reasoning Learning This project aims to continue the development and validation of a technosocial innovation allowing the evaluation and optimization of the socio-moral reasoning of adolescents. We invite teenagers and stakeholders from buying circles for group discussions. Principal investigator: Miriam Beauchamp, Université de Montréal. Role in the project: Research Associate

International Short Film Festival Clermont-Ferrand

https://clermont-filmfest.org/en/global/home/ Pre-selection of Brazilian films for Clermont-Ferrand International Short Film Festival since 2015.

SoMoral VR

Socio-moral Reasoning Aptitude Level in Virtual Reality SoMoral VR is a novel, immersive approach to measure the socio-moral reasoning in adolescents. Socio-moral reasoning is defined as the way individuals think about and respond to social conflicts and the conventions that govern everyday interactions. It is crucial to assess socio-moral reasoning among youths as it is … Continue reading SoMoral VR

Territórios do Presente

http://territoriosdopresente.ufes.br/ Scientific communication and popularization: research-creation for the development ofinteractive, immersive and collaborative works. Territories are spaces subject to different forms of appropriation and domination, both physical and symbolic, by various social actors, implying power disputes. A socio-environmental conflict takes effect when there is an imbalance of forces and powers in territories affected by logics … Continue reading Territórios do Presente

Montréal, Territoire et Terrain

In this cocreation project, we brought together teenagers from Quebec and Brazil for an immersive digital technology creation experience. 125 teenagers in Montreal and groups of youths from Brazilian communities, including an Indigenous Guarani community in Rio de Janeiro, came together to create self-narratives about their territories using 360-video and immersive technologies. At the heart … Continue reading Montréal, Territoire et Terrain

The Invisible Nature: Victoria Amazonica

Virtual reality

O Livro das Capitais

Interactive videobook. http://olivrodascapitais.com.br Livro das Capitais is a bilingual interactive videobook for hearing and deaf people, involving geography, literature, music, design, visual arts, audiovisual, and games. Winner of Candango Literature Prize, nominated in 4 categories for the Rio WebFest 2021. Author: Gisela de Castro. Role in the project: Research-creation supervisor and interactive designer

On Chance

Interactive Chatbot Documentary Does chance play an important role in your life? From the uncertainty about the weather to the choices we make at the supermarket, chance is constantly affecting our lives. But if we could have more data and develop more precise models and algorithms, could we predict and control future events? On Chance … Continue reading On Chance

Sarau das Minas Montréal

“Sarau Das Minas Montréal”: an evening of artistic sisterhood. This project aims to create a space for encounters, exchanges and partnerships between women from all horizons who express themselves through art (music, poetry, theater, etc.). Role in the project: Videomaker https://www.facebook.com/saraudasminasmontreal

Juno

Chatbot & Storytelling: Research-development on the use of chatbots for audiovisual storytelling hhttps://junochatbot.ca/ “Introducing Juno Chatbot & Storytelling: A Research and Development Endeavor”Welcome to Juno Chatbot & Storytelling, where innovation meets storytelling in a research-driven environment. Our project is dedicated to the exploration of chatbots as a medium for narrative delivery. At the core of … Continue reading Juno

Liquid Perceptions

  An interactive VR experience about the interconnections between the goals we set and the balance of marine ecosystems   Coordinators Bart Simon Marco Luna Concordia team (Milieux Institute) Dougy Hérard Olivia McGilchrist Samuel Paré-Chouinard Julia Salles Seyed Tabatabaei Waterloo team Gada Jane Collaborators Rodrigo Velasco Patrick Gauvin   2019

VR/XR: Show and Tell

Curation of the works of Concordia and Milieux communities of XR creators

Dancing with Fitbit

Florence*, a choreographer and dance professor in her late fifties, has tracked herself with a Fitbit Charge HR watch at all times for one week. Throughout this period, she took notes on her experience and the thoughts that emerged from it in a journal. After the week of tracking, she created and performed a choreography … Continue reading Dancing with Fitbit

Pict.io

Different than most examples of machine play, in this game machines and humans work collaboratively. PICT. IO is a drawing game based on the popular game Pictionary. It builds on Google’s experiment Quick, Draw!, which uses a neural network to guess what you’re drawing. With support from Milieux  Institute for Arts, Culture and Technology at … Continue reading Pict.io

The Ant and the Drunkard Walk

The design of complex architectures and the precise organization of social insects have been an important source of inspiration for artificial intelligence and computational models. Engineers have tried to understand how complex decision-making processes can emerge from interactions following simple rules in insects societies. Research in animal cognition found evidences that most of the social … Continue reading The Ant and the Drunkard Walk

VR : Canada China International Film Festival in Montreal

Jessie Marchessault and Julia Salles co-curated and presented Experimenting with the curation of VR for public spaces at the Canada China International Film Festival in Montreal.

Mostra Bug

The exhibition brings together surprising works from the internet universe. It presents and contextualizes narrative possibilities, through 50 reference contents from the main international creative hubs and the promising production scene in Brazil. Virtual reality, web documentary, installation, sound map and augmented reality are some of the configurations of these new digital technologies that the … Continue reading Mostra Bug

Loto-Doc

Loto-Doc remet en question les modèles prédictifs de traitement de données et de l’information, très en vogue avec le machine learning (ML) et le big data. Dans ce documentaire, le public peut discuter et se faire interviewé par un chatbot (une interface de conversation humain-ordinateur qui utilise le ML) sur les thématiques comme le hasard, … Continue reading Loto-Doc

À Contre courant

First and foremost, this virtual reality experience is about the courage and daring of two women, Margaret Mee and Mina Hubbard, who travelled through inhospitable, barely mapped territories to accomplish, each in her own way, a scientific mission. Silex VR & Estudio Preto e Branco (Brésil) With the support from Canada Media Fund and Spcine … Continue reading À Contre courant

SP-64

SP-64 is a geolocalized smartphone application providing access to extensive content on the history of the military dictatorship in Sao Paulo (Brazil). Co-produced with Memorial da Resistência and Peripécia Filmes, supported by Proac (Gouverno do Estado de Sao Paulo) and Instituto Vladimir Herzog.

Pedalei até aqui?

This webdocumentary is the result of a 5-day workshop given by Julia Salles and André Paz, as part of the Sao Paulo International Short Film Festival (2015). It shows a bit of the history of cycloactivism in Sao Paulo. Photos by Joyce Cury, Julia Salles et Alice Jardim

Centre sportif de l’UQAM

From 2013 to 2018, I made videos and communication campaigns to promote UQÀM’s Contre sportif.

Ilha Grande

“Ilha Grande: cada praia uma ilha, cada ilha, uma estória” est un webdocumentaire réalisé sur l’île de Ilha Grande, au Brésil. La communauté locale raconte des histoires sur différentes plages de l’Île. Projet réalisé par Laboratório de Tecnologia e Desenvolvimento Social (LTDS) da COPPE/UFRJ. 2016 http://ilhagrande.website/ Photos : Felipe Varanda

Teaser Bug404

Bug404 est une plateforme sur les narratives interactives adressée au public brésilien. Ce teaser présente les différentes activités de Bug404. Photos: André Paz, Graziela Saraiva, Joyce Cury Effets visuels: marsseny Musique: ConstantMusic

Mentorat Artistique Professionnel

Ce webdocumentaire veut donner la parole aux artistes basés à Montréal et issus de la diversité. Il présente le programme du MAP (Mentorat Artistique Professionnel), de l’organisme Diversité Artistique de Montréal (DAM).   2015

Coletivo Brasil-Montréal

Montage des vidéos pour le Collectif Brésil-Montréal.

Caixa-preta

Caixa Preta (Black Box) is a webdocmentary about new digital storytelling formats. Directed by André Paz and Julia Salles

Dans le labo

Vidéo montage avec des extraits des Archives Prelinger.   2014

Murmure

Murmure est un court métrage an animation 3D. 2006